Started with the Refined Storage controller losing power but most recently I have noticed several Mekanism machine were losing power. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. The grid would stay on, when it was fully cut off from power and the network. That makes debugging a lot easier. I managed to get these damn pipes to transfer from the cobblestone generator chest into the FIRST crusher (Which produces the Gravel) But now this crusher won't pump out the gravel into the Purification Factory. Sign in Running Minecraft 1.12.2 EOD Synthesis (it has Mekanism 1.12.2-9.4.3.330) I was able to reproduce the following steps and hope this will contribute in finding this irritating peice of bug: (I have no access to the servers log files just for the record), Could this be related? By clicking Sign up for GitHub, you agree to our terms of service and Have a question about this project? Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. Already on GitHub? Being able to tell pipes to stop connecting would be amazing! replacing a cable with a new one results in just that one filling up. I've handled this on my end. Feed The Beast Wiki is a FANDOM Games Community. Pipes, Cables, etc. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Just leave again and it recovers. and what Mekanism version does that pack include? Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: By clicking Sign up for GitHub, you agree to our terms of service and The text was updated successfully, but these errors were encountered: My instinct is telling me this is a bug in thermal given our cables work with every other mod fine. appleskin-forge-mc1.16.x-2.2.0.jar Mantle-1.16.5-1.6.127.jar Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. In recent versions cables/pipes/etc seem to have lost microblocks support. MC 1.12.1. It happened from a different issue. Mekanism cable networks are breaking when leaving an area and re-entering it. Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". --- By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. Giving an old one and saying, I only updated everything after it isn't so helpful. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. Now when I leave the whole thing stops working again. 3 players on my server all experiencing same issue. Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. fishingoverhaul-1.16.5-1.0.2.jar supermartijn642configlib-1.0.9-mc1.16.jar If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). and our You signed in with another tab or window. I have set up 6 Smelting Factory in a row and after moving away from the device, and then after returning only a part of Smelting Factory did not ship its product. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If I want things to reconnect I have to break cable and replace it. Even using a pipe one a machine with autoeject turned on works just fine. Pipes/conduits disconnecting from the industrial turbine. Missed the versions: EnderStorage-1.16.5-2.8.0.168-universal.jar --- [1] This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). Reopening this for now then so I remember to look into this in more detail when I get the chance. It's a pain to go through the entire cable and reconnecting all the cables. Also take a look at the closed issues! to your account. Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago Indeed, use micro blocks for now. --Edit-- It first happened to the RS Controller block losing power. More mekanism pipes in one chunk - more chanses for this issue. Privacy Policy. Have a question about this project? If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. https://github.com/notifications/unsubscribe-auth/AQKXIQCZWSRW45U4AZURAUDR4XJKVANCNFSM4PBQQ5YQ. after restart also the right tower was fixed, although i dont replace a block from the multi block structure. After Disconnecting it from the tank. I believe it may be forge and ftbutilities fighting over chunk loading tickets causing wierd unloading of the chunks the cables are in. By clicking Sign up for GitHub, you agree to our terms of service and The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . Xaeros_Minimap_21.22.2_Forge_1.16.5.jar BetterThirdPerson-Forge-1.16.4-1.5.1.jar The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. For the item settings. I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. Mekanism 9.4.1 Is it something that happens after server/game restart? Removing and adding it back on will increase it by 40 units. Do Not Sell or Share My Personal Information. time this happens and also what the network reader outputs about the BTW. BiomesOPlenty-1.16.5-13.1.0.477-universal.jar Happened to me today a few cables stopped working (i guess they were in a different chunk) had to rebuild the cable network Of course it's going to affect you. I did attempt removing the whole cabling in my base. @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. But than the power problem with mekanism started. Than followed by all Meka machine blocks losing power. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). Already on GitHub? Already on GitHub? (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). I believe what is happening is that for some reason the networks are not Updated my reproduction path a bit more to make the error appear more reliable. Put one between the pipes and they don't connect. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. Extract would change the pipe connection to the machine into a wider base. Tested Basic and Elite Universal cables. This factory should accept oxygen, but none is going in. Sign in Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? Now he When this issue started. told me that it happened quite often when he leaves the chunk and comes It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. The Pipe can take in more if the Device can output itself and there is enough buffer in the network. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. This is probably also the cause of some other random pipe not connecting issues. From the buffer powercell and on I used elite universal cable. It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . Nothing is transmitting power. I tried with the configurator, same issue. privacy statement. carryon-1.16.5-1.15.5.15.jar Higher tiers of upgrades mean a higher transfer rate. Please use the search functionality before reporting an issue. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. <. For more information, please see our Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. MysticalAgriculture-1.16.5-4.2.5.jar So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work). Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. next one , the broken empty one , did not have any energy in it . The grid wouldn't allow me to access the storage. I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. You are receiving this because you authored the thread. Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. By clicking Sign up for GitHub, you agree to our terms of service and Cyclic-1.16.5-1.5.11.jar Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. Cookie Notice It saw the Controller block from RS as a energy cube. Screenshot of a working cable according to HWYLA. "state" = ""plain"". Im getting kinda frustraded lol. That was added post bug. TravelersBackpack-1.16.5-5.4.5.jar Also, the cabling storage amount will keep going up infinity, as you disconnect the problematic section. MouseTweaks-2.14-mc1.16.2.jar When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). The text was updated successfully, but these errors were encountered: Closing this as it is fixed in 9.9.9, which is now released and on curseforge. I have not left the chunks that the cables are in or quit to the game menu. Reply to this email directly, view it on GitHub Mekanism 9c7164c (version of 1.12.1, 5 hours ago). The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. This may help to find the cause. privacy statement. We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. ***> wrote: I am banging my head against the wall for these Mekanism Logistics Pipes. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Here's where it goes: These are elite factories. Well occasionally send you account related emails. You signed in with another tab or window. The cables stop transferring power when you leave the area. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. My test setup is not crossing any border). Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

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mekanism pipes not connecting